MEEKELORR, LYING NEAR a stream in the Easternlands with a small troop of his soldiers sleeping nearby, woke suddenly from a strange dream. A young man was standing over a grave. Then, as happens in dreams, the young man was walking in the mountain forest heading somewhere with great determination. In the dream Meekelorr's friend Pohl had shaken him awake. "Be aware and be wary, Meekelorr, that boy's destiny is woven into yours."
"I see him. The boy seems simple, pleasant, hardly a threat."
"You are shortsighted my friend. That boy is like a sleepwalker. He doesn't know what it is he is moving toward, yet he will be a determining player in the world events that are nearly upon us."
"He will aid us?"
"That," Pohl said, "or destroy us; then there will be little hope left for this world."
THE ONE SOME in humanity called the Nethergod stood staring out the window of his manor house. So, he thought, watching the innocent scene in his mind's eye, the boy is about to begin his journey. When the times are propitious for us, we shall cast our net and see if we cannot gather up this little fish.
AURAGOLE OF THE MOUNTAINS is the first novel in the quartet called Auragole's Journey, which also includes Auragole of the Way, Auragole of Mattelmead, and Auragole and the Last Battle.
Read reviews of Auragole's Journey.
SWORD IN HAND, crouching, Auragole waited. Though it was morning and the mountain air still cool, sweat trickled down his nose. He heard the methodical sound of a sword thwack-whacking the bare bushes to his left. If he waited until the soldier found him entangled in the whackle bush, his arm wouldn't be free to strike. If he stepped out into the open he would have to kill or be killed, and he had never killed a man before. . ."Watch your back, boy!" someone called loudly to him. He turned then to see a slight, wiry man with thick brown hair. His rescuer thrust a sword into the chest of a third soldier, who fell near a fourth. Between the two of them they had killed four of the motley troop. "There are two others," Auragole said breathlessly before the shock of the killing could hit him. "Let's not wait for them," the man said. Opaque green eyes sought his. There were flecks of red in them. Like tourmaline, Auragole thought. "Follow me," his companion instructed, and he began to sprint down the ravine running like a deer.
AURAGOLE OF THE WAY is the second novel in the quartet called Auragole's Journey, which also includes Auragole of Mattelmead, Auragole and the Last Battle and the previously published Auragole of the Mountains.
AURAGOLE SEEMED TO have one overriding emotion, Lorenwile observed as they walked down street after street in Mattelmead City. It was amazement. He was perpetually startled by what his eyes were taking in and what his ears were hearing. He often looked like a deer flushed out of hiding. Lorenwile had taken Auragole on several tours of the city since he had arrived. Now Auragole's fascination with the grandeur of the city both delighted Lorenwile and caused him some concern. After all, Mattelmead City could be very seductive. What would Auragole do when the Last Battle came? Would he serve the Creative Gods and tip the scale in their favor, or would he become an ally of the Nethergod and help pull the Deep Earth and all humanity away from its rightful goal?
AURAGOLE OF MATTELMEAD is the third novel in the quartet called Auragole's Journey,
which also includes Auragole and the Last Battle, and the previously published
Auragole of the Mountains and Auragole of the Way.
LORENWILE STOPPED MID-SONG. The sudden cessation of sound was so jarring that for a moment Auragole couldn't remember where he was. A rush of mindless images tumbled across his inner eye and brought him to total wakefulness, leaving him dizzy and unstable on his feet. He had been listening intently to Lorenwile, as the master singer had taken him deep into the origins of the glacier they were observing from an adjoining hillside. Lorenwile was standing stark still, his harp hanging loosely in his hand, he eyes closed. But Lorenwile was not back here, not on a treeless hill overlooking a slow-moving waterfall of frozen snow. Something was wrong. Finally, Lorenwile opened his eyes. "Get your things. We have to get back." He hummed to his horse, and without waiting to see if Auragole was following, Lorenwile was on Midnight's back, and riding downhill. As Auragole came alongside him, Lorenwile said, "It's begun. The Last Battle. The enemy struck early this afternoon." And then Lorenwile, without waiting for Auragole's response, urged his horse into a gallop.
AURAGOLE AND THE LAST BATTLE is the final novel in the quartet called Auragole's Journey,
which also includes the previously published Auragole of the Mountains, Auragole of the Way,
and Auragole of Mattelmead.
Unable to reconcile herself to the deaths of her husband and her eldest daughter, poet Elizabeth Layton is teetering on the edge of an emotional abyss. To keep her from excessive mourning, her sister and brother pressure Elizabeth into going on a museum sponsored trip to the Aegean.
The scenes in the novel are set against the exotic background of Greece, Turkey, Crete, Italy, and the sea.
Hounded by memories, by odd recurring dreams, by profound and disturbing encounters with two men, Elizabeth crosses a threshold. Is it another world? Or madness?
"We were there you know," her seven-year-old daughter said, pointing to a print of the Crucifixion, "before we came down the last time..." Standing in Chartres Cathedral, a twenty-year-old memory erupts out of Elizabeth Layton's unconscious mind, propelling her to the Holy Land in search of the reality of reincarnation.
But why is Elizabeth followed from the moment she lands at Ben-Gurion International Airport? In Israel, Elizabeth encounters an American woman and two Israeli men, all at a critical juncture in their lives.
The novel follows the intertwined lives of the four until some resolution occurs for each, and the mystery that drives the novel along is solved.
And now here was Edorr, ephemeral and mournful, once again asking Meekelorr to form an army when he was old enough. Meekelorr was staring up at his father as he had all those years ago. Watching Meekelorr also was the warrior figure that Meekelorr now knew was called the Defender God.
"I want you and your soldiers to go out into the Deep Earth and help those who cannot help themselves. I want you to set your army against the evil men in our world, those who prey on the weak."
"No." Meekelorr looked beyond his father to the figure, who was watching him with impassive eyes. "If you want an army to fight for you, ask him. That's his task," Meekelorr said, and gestured at the Defender God.
"I ask this of you."
"You are only angry. But the anger will disappear."
Edorr disappeared. The Defender God disappeared. And Meekelorr wept.
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